The Halo Community is filled with a never ending amount of wonderful people and creations. The Featured Artist section of Halo Respawn focuses solely on art, the Featured Content Creator section focuses solely on an individual and now, there’s the Featured Project section of Halo Respawn. The Featured Project section focuses on all times of mods, music and more.
The Halo Community Featured Project section of Halo Respawn is a place for projects of any size and scale to be highlighted. Whether it’s a solo creator making a mod, or an entire team working towards something big, each Halo Community Featured Project will help answer some questions and shed some light as to where the project started and where it is going.
In this featured project the focus is a project called Colonial Insurrection. The description of the project on it’s Facebook page is “Colonial Insurrection is a Free-to-Play, fan-game that plans to set players in a 30v30 battle between UNSC Marines and Insurrectionists. Allowing them to traverse large-scale maps in gritty environments to help immerse the player and their friends.” You can find some more info in the Q&A below:
Q1. How did the idea of Colonial Insurrection come about?
While I loved and will always love Halo, I’ve always had an interest in war games such as Battlefield, Delta Force: BHD, ARMA and so on. The seemingly more grounded experience of being so vulnerable, matched with the massive-scale maps. Then, Halo 3: ODST was released and just as I expected, it was amazing and was fairly well received despite changes up the rhythm of previous Halo titles.
This gave me the idea when I was around 16 years old to begin making a UNSC vs Insurrectionist style game on Valve’s Source Engine. Unfortunately, after a few months of work, my files were corrupted and I never returned to the project. Now almost a decade later, I’m working towards finishing the project I started long ago, but using the Unreal Engine 4 in the process.
Q2. How many people make up the team that are currently working on Colonial Insurrection?
Unfortunately, I don’t have a team. I have people willingly to try out things and give me some feedback; my wife being my greatest help in those regards.
Q3. Could you give me some more details on the goals and gameplay of Colonial Insurrection?
The goal with Colonial Insurrection is to drop players in more grounded and realistic combat as UNSC Marines and Insurrectionists. So far, 30v30 gameplay is possible and some of the test maps take approximately 5 minutes to walk across. After those maps are finished, I can’t say whether they’ll be as big.
Players will be able to traverse the large-scale maps with human vehicles and possibly aircraft (Though, that hasn’t been developed yet). Players will be able to select between different classes that come specialized in particular skills. Though, currently they all share my base UNSC Marine and Insurrectionist; I hope they all take on a different appearance as well by the time the game is finished.
Q4. How long has Colonial Insurrection been in development? Is there an estimated finish date?
It hasn’t been in development long, but I’m making strides. I could see it being finished next year or so, but it’s possible that I’m being optimistic.
Q5. Are there any other ideas for future projects relating to Halo, or is Colonial Insurrection the main focus?
Currently, Colonial Insurrection is the main focus. Depending on how it’s received from audiences, I could possibly look into something more.
Q6. For those wanting to help out on the project, will there be any positions on the team available now or in the future?
Unfortunately, there is no budget for this sort of thing so if anyone did want to join the team they’d probably have to do it in their spare time. I would be more than happy and willing to have more team mates though. If anyone specializes in 3D modelling, audio production or can help with processes in the Unreal Engine, I’d more than happy to work with them.
Q7. Where can people find out more about the game?
It’s always inspirational to see such hard work, especially from a team of just one person. If you’ve got any feedback on the project, or want to know more, then please absolutely reach out via one of the socials above.
You can check out more featured community members and fan content on Halo Respawn. If you want to talk to the team, answer some polls, have a discussion or just post some memes, you can also find the Halo Respawn team on Twitter. We also have a Halo Respawn Discord for those who would like a more personal discussion, or just some Halo memes. You can also check out my Twitter, if you want to suggest or nominate anyone or anything for future features.